Document summary objectives Course
Course:
ISDR/01 Analysis and Representation of Form and Design.
Year:
2024/2025
Lecturer:
Giulio Simeone
List of topics covered:
This course introduces students to the fundamental techniques of graphic representation in design, with a specific focus on the methodologies of shape analysis and representation. Training is structured to ensure the understanding and application of intuitive perspective, proportion, and volume management in space. The teaching approach involves the use of traditional tools for drawing construction and digital media for coloring development, encouraging progressive and integrated learning. Practical exercises will enable students to refine their ability to translate design concepts into clear and effective visual representations.
Course-specific learning objectives:
The course aims to provide students with the theoretical and practical basis for developing accurate and informed representation of forms. At the end of the course, students will be able to correctly apply perspective techniques, manage volumetric construction and improve graphic rendering through both analog and digital tools. Teaching also aims to enhance observation and synthesis skills, which are essential for understanding three-dimensionality in design.
Mode of teaching delivery:
Teaching includes theoretical lectures side by side with practical exercises, with times for individual and collective verification. Students will work on progressive exercises, developing skills in perspective drawing, volumetric construction and digital coloring. Teaching will be divided into moments of collective correction, practical experimentation and assignment of exercises to be carried out independently. The use of classical and digital tools will allow students to explore the potential of representation applied to design project.
Mode of examination/evaluation:
The final grade will be determined by averaging the results obtained in the scheduled assignments and a final test. Seventy percent of the grade will be awarded based on the quality of the papers produced during the course, while 30 percent will be determined by the final four-hour practical test. Technical accuracy, consistency of representation and the ability to apply the principles of perspective construction and digital coloring will be evaluated.
Bibliography
- Robertson, S., & Bertling, T. (2013). How to Draw: Drawing and Sketching Objects and Environments from Your Imagination. Design Studio Press.
- Robertson, S., & Bertling, T. (2014). How to Render: The Fundamentals of Light, Shadow and Reflectivity. Design Studio Press.
- Eissen, K., & Steur, R. (2007). Sketching: The Basics. BIS Publishers.
- Eissen, K., & Steur, R. (2011). Sketching: Drawing Techniques for Product Designers. BIS Publishers.
- Olofsson, E., & Sjölen, K. (2007). Design Sketching. KEEOS Design Books.
- Sjölen, K., & Macdonald, A. (2016). Learning Curves: An Inspiring Guide to Sketching Techniques for Product Designers. BIS Publishers.